• Product Monk
  • Posts
  • Decoding Figma's Meteoric Rise Part 1: The Founding Story

Decoding Figma's Meteoric Rise Part 1: The Founding Story

Read this case study series on Figma! Starting with the basics, let's take a deeper look at Figma's founding story.

Read Time: 7 min | Active Subs: 31,813

Read more other case studies!

PS: Every email has a quick feedback at the bottom. Would really appreciate it if you give feedback there. Gives us a general sense of how our case studies/emails have been received and how to improve on them.

🧃Juicy reads to check out

This section includes some relevant articles/videos, people to check out, and links you might find interesting from around Product management.

👉🏻 Things Every Product Manager Must Know About Testing (Link)

👉🏻 Finding out the Most Frequent UAT Challenges a Product Manager Faces (Link)

👉🏻 The fastest-growing startups have the easiest products to use. Here’s why (Link)

Decoding Figma's Meteoric Rise Part 1: The Founding Story

In the dynamic realm of design software, Figma stands out as a transformative force, revolutionizing the way designers collaborate and create. Its journey from a nascent idea to a global phenomenon is a testament to the power of innovation, adaptability, and a deep understanding of user needs.

Did you know?

Figma's annual revenue in 2022 was $400 million. This represents a 100% increase from 2021, when the company had $200 million in annual recurring revenue (ARR). Figma is expected to continue to grow in the coming years, and it is projected to have $1 billion in ARR by 2025.

Let’s dive in!

At the helm of Figma's inception are the dynamic duo, Dylan Field and Evan Wallace.

Their brainchild was born out of a shared vision to revolutionize the realm of design by tackling the persistent challenges of collaboration and version control.

Field and Wallace identified a crucial need in design workflows for a solution that would break free from the constraints of traditional design tools and usher in a new era of seamless teamwork.

🤝 Field and Wallace Meet at Brown University

Dylan Field, a computer science student at Brown University, harbored a deep fascination with technology and design. During his freshman year, he encountered Evan Wallace, a fellow computer science enthusiast who shared his passion for creating innovative solutions.

Their paths crossed in a programming class, where they quickly bonded over their shared interests and intellectual curiosity.

Evan Wallace (L) & Dylan Field (R) , Credits: The Business Journals

Dylan observed a recurring frustration among his peers – the dearth of a truly collaborative design tool. Existing options were often siloed, and clunky, and failed to provide a seamless workflow for teams working together.

As they delved deeper into the world of technology, they recognized the limitations of existing design tools and the lack of real-time collaboration features.

Driven by this observation, Field, along with his co-founder Evan Wallace, set out to create a platform that would not only enhance design capabilities but also foster real-time collaboration among designers. This vision laid the foundation for Figma, a cloud-based design tool destined to redefine the way designers work together.

🚧 Embracing Challenges as Stepping Stones

The path to Figma's success was not without its challenges. Convincing designers to switch from established software like Sketch and Adobe XD proved daunting. Additionally, the team faced the task of building a robust and scalable infrastructure that could support a growing user base.

Despite these hurdles, the Figma team remained unwavering in their vision. They actively engaged with their users, gathering feedback and incorporating it into the tool's development.

This iterative approach allowed Figma to evolve rapidly, addressing user pain points and refining its features to meet the ever-changing needs of designers.

They employed several strategies to actively engage with their users and identify challenges and pain points during the initial stages of Figma's development:

  1. User Interviews and Surveys: From the early days, Field and Wallace conducted user interviews and surveys to gather qualitative and quantitative feedback from designers. These interactions provided valuable insights into their needs, preferences, and frustrations with existing design tools.

  2. Forum and Community Engagement: Figma established an active online forum where users could share feedback, discuss ideas, and collaborate. Field and Wallace regularly participated in these discussions, responding to user comments, addressing concerns, and gaining a deeper understanding of their pain points.

  3. User Testing and Usability Studies: Figma conducted user testing sessions to observe how designers interacted with the tool, identifying areas of friction, usability issues, and potential improvements. These sessions provided crucial insights into the user experience and helped refine the tool's design and functionality.

  4. User Feedback Analysis: Field and Wallace meticulously analyzed user feedback, categorizing it into themes and identifying common pain points. This data-driven approach enabled them to prioritize feature development and address the most pressing user needs.

  5. Early Adopter Program: Figma invited a select group of early adopters to provide in-depth feedback on the tool's performance, usability, and overall experience. This program allowed them to gather real-world insights from designers who were using the tool in their daily work.

  6. User Meetups and Workshops: Figma hosted user meetups and workshops, providing a platform for designers to connect, share ideas, and learn about the tool's latest features. These events fostered a sense of community and allowed Field and Wallace to gather feedback directly from users.

Unleashing the MVP: A Minimal Viable Product with Maximum Impact

Figma in its initial days, credits: Figma Web Archives

Figma's MVP, released in 2015, focused on core functionalities like basic drawing tools, vector editing, and prototyping. The team intentionally avoided adding complex features, prioritizing a streamlined experience that would resonate with early adopters.

This strategic approach proved successful. The MVP attracted a growing user base, providing valuable feedback that guided Figma's development. As the tool matured, new features were introduced, always aligned with user needs and feedback.

Feature Launches & Problems Address [With Timelines]

2012 - 2015: The Genesis of Figma and the Minimal Viable Product

Credits: Figma Web Archives

In 2012, Dylan Field and Evan Wallace, driven by the need for a collaborative design tool, embarked on the journey to create Figma. Their initial focus was on developing a core set of functionalities that would form the foundation of their MVP (Minimum Viable Product).

2013 - Basic Drawing Tools and Vector Editing:

The first iteration of Figma's MVP, released in 2013, provided basic drawing tools, enabling designers to create and edit vector shapes, paths, and lines. This initial feature set laid the groundwork for more advanced design capabilities.

2014 - Prototyping and User Interface (UI) Design:

In 2014, Figma introduced prototyping capabilities, allowing designers to create interactive prototypes of their designs. This feature addressed the need for rapid prototyping and user testing, enabling designers to simulate how their designs would function in real-world scenarios.

2015 - Advanced Vector Editing and Design System Management:

The 2015 release of Figma's MVP marked a significant advancement with the introduction of advanced vector editing tools, including Boolean operations, pen tool enhancements, and non-destructive editing capabilities. Additionally, Figma introduced design system management features, allowing designers to create and manage centralized design components and styles across projects.

2016 - Real-time Collaboration: The Game-changer

Credits: Digidop

In 2016, Figma unveiled its game-changing feature: real-time collaboration. This breakthrough innovation enabled multiple designers to work simultaneously on the same project, making edits and providing feedback in real time. This feature revolutionized the design workflow, fostering seamless collaboration, rapid iteration, and accelerated design cycles.

2017 - Plugin Ecosystem and Design File Sharing:

Credits: Design Files

2017 saw the introduction of Figma's plugin ecosystem, allowing third-party developers to create extensions that enhanced the tool's capabilities. Additionally, Figma introduced design file sharing features, enabling designers to easily share their work with team members and stakeholders.

2018 - Design System Integration and Mobile App Design:

Credits: CNET

In 2018, Figma introduced design system integration features, allowing designers to seamlessly integrate their design systems into their projects. Additionally, Figma expanded its capabilities to include mobile app design, providing tools specifically tailored for creating mobile interfaces.

2019 - Design for Developers and Multi-platform Support:

2019 marked the introduction of Figma's design for developers features, enabling designers to create code snippets and handoff designs to developers more effectively. Additionally, Figma expanded its platform support, introducing native desktop apps for macOS and Windows.

2020 - Design Operations and Remote Collaboration:

In 2020, Figma introduced design operations features, providing tools for managing design workflows and collaborating with stakeholders. Additionally, Figma continued to enhance its remote collaboration capabilities, catering to the growing trend of distributed design teams.

2021 - Advanced Prototyping and Augmented Reality (AR) Integration:

2021 saw the introduction of advanced prototyping features in Figma, enabling designers to create more interactive and immersive prototypes. Additionally, Figma integrated with AR tools, allowing designers to preview their designs in augmented reality environments.

2022 - Design Education and Integrations with Other Design Tools:

Credits: Figma’s YT

In 2022, Figma focused on expanding its reach in design education, providing resources and tools for design students and educators. Additionally, Figma continued to enhance its integrations with other design tools, fostering seamless workflows across different platforms.

2023 - Continuous Innovation and Figma 4.0:

2023 marked the release of Figma 4.0, a significant update that introduced new features, refined the user interface, and enhanced performance. Figma continues to evolve and innovate, driven by its commitment to user needs and the ever-changing landscape of design.

⚠️ Problems Tackled by Figma

Before Figma's launch, the creators identified several key problems in the design industry, including:

  • Collaboration challenges: Traditional design tools lacked effective collaboration features, making it difficult for multiple designers to work on the same project simultaneously.

  • Version control: Design files often had multiple versions, leading to confusion and difficulties in tracking changes and maintaining consistency.

  • Platform-dependent software: Many design tools require specific operating systems, limiting accessibility and hindering cross-platform collaboration.

Up Next: Decoding Figma's Meteoric Rise Part 2: Figma’s GTM & Growth

Reply

or to participate.